Lessons in Adolescence
Lessons in Adolescence
Lessons on Gaming & Game Design to Foster Adolescent Learning & Development with Dr. Susan Rivers
This episode features a conversation with Susan Rivers, Executive Director and Chief Scientist at iThrive Games. Through programs and partnerships, iThrive uses gaming and game design to promote social and emotional learning and positive youth development.
In part one of their conversation, Susan and Jason talk about the founding of iThrive games, the aspects of gaming and game design that directly impact the learning and development of young people, the importance and utility of play in adolescent development, and how schools, especially middle schools, don’t make enough time and space for it, and iThrive’s core co-design approach that undergirds all of its program offerings that enable adolescents to be full participants in the game design process.
In part two, they talk about the large suite of game-based curriculum products that iThrive offers for free that weave together social and emotional learning and youth development and how these offerings can help teachers tap into the developmental needs of adolescents to engage them in learning core academic content. They talk about how iThrive connects the game development experience with social issues that young people care about, how iThrive works with a variety of partners to bring the co-design process into their own offerings for young people, and the impact that iThrive is seeing among youth. Susan also shares how iThrive deals with concerns and push back from educators, parents and others on the impact of technology and gaming on young people, and what iThrive is planning to work on in the future with new partners and in new communities.
Additional Readings and Resources
- iThrive Games
- Yale Center for Emotional Intelligence
- Emotional Intelligence: Why it Can Matter More Than IQ by Daniel Goldman
- Social Psychology
- Cadence Ford
- History Co:Lab